Bleed / Stun Team
Theresia with Roxy and Lute or Castella is a common bleed/stun planning route.
Works best when Theresia creates status pressure and the next slot converts the window into damage.
DragonSword Wiki
Team comps
A team-building hub for common searches: best team, beginner team, boss team, farming team, and flexible PvE team. Public guides disagree on one perfect lineup, so this page groups teams by status trigger and combat goal instead of forcing a single answer.
Theresia with Roxy and Lute or Castella is a common bleed/stun planning route.
Works best when Theresia creates status pressure and the next slot converts the window into damage.
Reina, Castella, and Lute or Aria form a clear launch-and-follow-up example.
Build around launch timing, juggle extension, and finishing the window instead of raw standalone damage.
Ornette, Castella, and Alex are a useful control shell for armor pressure and boss pacing.
Best for players who want safer openings, stagger pressure, and a more controlled fight rhythm.
Lute, Theresia, and Ornette give a practical starter structure while rosters are still limited.
Replace by role: main damage, sustain or comfort, status or control, then flex.
Team logic
Every team needs a clear reason to exist: damage output, survival, control, speed, or a specific boss/farming goal.
A strong team page should explain who enables the main character, who keeps the team alive, and which slot is flexible.
Good recommendations include alternatives, because most players will not own or build the same exact roster.
Interactive planning
The builder is a compact tool for players who do not have every recommended character. Pick a goal, then replace missing members by job: damage, status, control, safety, or connector.
Stable progression shell for small rosters and early investment decisions.
Build beginner teamBleed/stun and airborne shells built around trigger reliability and follow-up windows.
Read status logicConnector value and swap timing for teams that need cleaner conversions.
Read signal logicTeam archetypes
| Archetype | What it answers | What final data should include |
|---|---|---|
| Bleed / Stun | Can the team repeatedly apply a status and capitalize on it? | Theresia-style setup, trigger frequency, and follow-up damage. |
| Airborne | Can the team launch enemies and convert the window into damage? | Reina-style launch setup, juggle consistency, and finishing skills. |
| Stagger / Control | Can the team slow enemy pressure and create safer openings? | Armor pressure, control uptime, survival comfort, and pacing. |
| Flexible | Can the team still work without perfect characters? | Replacement slots and role-based substitutions. |